Trudy sorts through these items methodically, keeping some and tossing others. She throws the knuts over her shoulder, where they clatter against silverware. The newspaper she briefly looks over for anything interesting, but quickly abandons it. She carefully places the pens (and pocket protector), the glasses case, the chocolate frogs, fanged frisbee, the rock, the paperclips, the tape, the umbrella, the headache potion, and the coffee in her bag. They seem potentially useful. With a victorious grin, she puts his wand behind her ear for quick access. The rest she piles up on the table beside a girl with extremely fluffy hair. "No drugs, only candy," she tells Audrey.
Gertrude McGilliguddy is not the type of person who should ever be within miles of, let alone have, the Elder Wand, as evidenced by the way her face lights up as she goes flat out running towards the adults' table.
MEMORY: School of Bitchcraft & Wizardry
Gertrude McGilliguddy is not the type of person who should ever be within miles of, let alone have, the Elder Wand, as evidenced by the way her face lights up as she goes flat out running towards the adults' table.