Vines criss-cross the floor, wrap up the walls and writhe overhead, trying to blot out the enchanted ceiling of the summer room. That magic midday sun just keeps on shining, though, peeking through gaps in brief moments, like light spilling down on a cloudy day. Those aren't clouds, though. They're something horrible.
The once gentle warmth of the summer room is almost intolerable here now, the smells of fresh cut grass and chlorine replaced with the stink of burning sulfur. The murals are hidden, defaced by gray gunk, and the water gathered on the floor rises again as steam.
The only thing untouched by this infestation is the Wildgulch door, its blue and yellow paint still flaking the same way it always does, sea glass and shells glittering when they catch the light.
[All WILDGULCH STUDENTS who fight in this room will receive a +1 Bonus to all rolls.]
The once iconic fall smell of fallen leaves and turned earth in the Autumn Room is rank now. The crunch of twigs and mulch is now an unpleasant squishing and squelching, the floor damp and soft in a way that feels like it might swallow you up if you don't move quickly. The magical murals of trees climbing up the cavern walls are hidden behind thick vines and exposed roots, that same sick pulse that moved through them in the upper branches is down here, as well.
The only saving grace of this awful room is that it is cooler here than the last one, but the twilight mist hangs so thick its difficult to see more than a few inches ahead of you. What could be lurking in the shadows?
The only thing untouched by rot and decay is the Thorntrail door, wood still sturdy, and carvings shimmering slightly as though inlaid with glitter.
[All THORNTRAIL STUDENTS who fight in this room will receive a +1 Bonus to all rolls.]
The blue-green and purple glow of the winter room's enchanted aurora flickers like a dying lightbulb, sputtering and strobing uselessly. The ice here has all but melted, hanging in the air as steam, pooling inches deep at your feet. Whatever bumps against your ankles is hopefully debris, but who knows, it's impossible to see. Down here, it's muggy. Hard to breathe, hard to see, hard to think. But there's not much further. You can't give up.
Frost still coats the Deeplurk door, a glimmering beacon to guide you on. You're almost there. Carve a path through the dark. Never give up.
[All DEEPLURK STUDENTS who fight in this room will receive a +1 Bonus to all rolls.]
"WHERE DO YOU WANT TO GROW?" asks the sign that hangs above four doors at the far side of the spring room, the end of the path.
WE WILL FIND A WAY. Says the plaque above the Wildgulch door. WE WILL STAND OUR GROUND. Say Thorntrail's plaque. WE WILL FIGHT TO OUR DYING BREATH. Say the sign hanging over Deeplurk. WE WILL WIN. Says Mothgarden, in simple clear script.
It's raining in the spring room, and the drops that fall are salty sweet, cool and comforting in this scalding heat. No. Wait. This is not rain. It's tears. Her tears. She is here. She is here and she knows that you have come to save her. To save them. All of them. Your friends and yourselves.
In the center of the room, surrounded by green, a golden maple seed rests, two parts making a winged heart. It pulses with life, pushing back against encroaching vines, but every beat of that heart grows dimmer, the light fainter. You're almost out of time.
The nightmare tree begins to writhe and move. It is breaking free. It is making it's final assault. Above you hear birds and bugs and screaming, awful things. Above, your friends, your teachers, your neighbors fight.
This is it.
[All MOTHGARDEN STUDENTS who fight in this room will receive a +1 Bonus to all rolls.]
Each memory that closes, each vine cut and bug squashed, prompts a shuddering roar from the nightmare tree, and each cry that issues from the bowels of the sorting path is a little smaller than the last. A million voices, then hundreds of thousands, dwindling each time, hundreds, then dozens, then just one. But that one is still awful, and the tree is not done yet.
The auditorium shakes as from the depths, the tree rises once more. Roots rip up from below, as the tree climbs, up, up, up, you can see the roots. You can see him. All of him. He has an end, and he can be defeated.
THE SUMMER ROOM
The once gentle warmth of the summer room is almost intolerable here now, the smells of fresh cut grass and chlorine replaced with the stink of burning sulfur. The murals are hidden, defaced by gray gunk, and the water gathered on the floor rises again as steam.
The only thing untouched by this infestation is the Wildgulch door, its blue and yellow paint still flaking the same way it always does, sea glass and shells glittering when they catch the light.
[All WILDGULCH STUDENTS who fight in this room will receive a +1 Bonus to all rolls.]
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
Re: MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes
MEMORY: Neoprene Robes - COMPLETE!
ENCOUNTER: The Summer Room
ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room - THE CREATURES ATTACK!
ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room
ENCOUNTER: The Summer Room
ENCOUNTER: The Summer Room
Re: ENCOUNTER: The Summer Room - COMPLETE
Re: ENCOUNTER: The Summer Room - TOKENS!
THE AUTUMN ROOM
The only saving grace of this awful room is that it is cooler here than the last one, but the twilight mist hangs so thick its difficult to see more than a few inches ahead of you. What could be lurking in the shadows?
The only thing untouched by rot and decay is the Thorntrail door, wood still sturdy, and carvings shimmering slightly as though inlaid with glitter.
[All THORNTRAIL STUDENTS who fight in this room will receive a +1 Bonus to all rolls.]
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
Re: MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
MEMORY: An Eye for An Eye
THE WINTER ROOM
Frost still coats the Deeplurk door, a glimmering beacon to guide you on. You're almost there. Carve a path through the dark. Never give up.
[All DEEPLURK STUDENTS who fight in this room will receive a +1 Bonus to all rolls.]
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
Re: MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls
MEMORY: They've Got Him, Mr. Qualls - COMPLETE
MEMORY: They've Got Him, Mr. Qualls - COMPLETE
ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog - COMPLETE
Re: ENCOUNTER: Noisy Fog
Re: ENCOUNTER: Noisy Fog
ENCOUNTER: Noisy Fog - TOKENS!
THE SPRING ROOM
WE WILL FIND A WAY. Says the plaque above the Wildgulch door.
WE WILL STAND OUR GROUND. Say Thorntrail's plaque.
WE WILL FIGHT TO OUR DYING BREATH. Say the sign hanging over Deeplurk.
WE WILL WIN. Says Mothgarden, in simple clear script.
It's raining in the spring room, and the drops that fall are salty sweet, cool and comforting in this scalding heat. No. Wait. This is not rain. It's tears. Her tears. She is here. She is here and she knows that you have come to save her. To save them. All of them. Your friends and yourselves.
In the center of the room, surrounded by green, a golden maple seed rests, two parts making a winged heart. It pulses with life, pushing back against encroaching vines, but every beat of that heart grows dimmer, the light fainter. You're almost out of time.
The nightmare tree begins to writhe and move. It is breaking free. It is making it's final assault. Above you hear birds and bugs and screaming, awful things. Above, your friends, your teachers, your neighbors fight.
This is it.
[All MOTHGARDEN STUDENTS who fight in this room will receive a +1 Bonus to all rolls.]
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today
MEMOR(IES): The Garden Looks Very Nice Today - COMPLETE!
THE ROOTS
The auditorium shakes as from the depths, the tree rises once more. Roots rip up from below, as the tree climbs, up, up, up, you can see the roots. You can see him. All of him. He has an end, and he can be defeated.
Today, let's make sure that garden looks nice.
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
Re: THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS
THE ROOTS