Aristotle receives a cicada shell with just one step already completed, so he runs it through Wildgulch, Mothgarden and Thorntrail. Getting a familiar feeling, then hearing voices, and then, the next day, with Rex in tow, experiencing the memory in full:
Rain falls in frigid cold sheets, buffeting Aristotle's face as he sprints through the storm. Impenetrably dark, it's a wonder he knows where he's going...but, no, this place is familiar, isn't it? After what seems like an age of running in the rain, he throws open a heavy oak door and steps into...the old victorian: Peckenpaugh's library lobby.
With a swish and a flick, he dries his clothes, but the cold still hangs on him. Unseasonable this late in May. Unnatural, of course, because he knows the witch who'd conjured the storm. Or, well, the person who owns this memory does.
He — Aristotle, and the eyes he's seeing through — set a large squirming shoulder bag on a side table to more easily remove his coat. A squished gray-and-brown face pokes up out of the bag's opening, a pug puppy, hardly a year old by the looks of it. Aristotle reaches a large hand to gently wipe water from the pug's nose.
And with that, Aristotle's moving again, from the old Victorian's atrium into a side room where the computer lab should be. A few computers do sit on two long tables on one side of the room, but they're so old as to be hardly recognizable as the desktops that fill the computer lab today. No, the room is instead filled by tables and chairs, and plenty of open space for students to move around. At the front of the room sits Caleb Qualls, looking tired, looking despondent, but still very much alive.
"Mr. Qualls, I've gone over those glyphs you designed. I made a few—" Finally, a voice. One Aristotle will recognize. A little younger, a little less confident, but unmistakable.
"Lancelot," Mr. Qualls looks up from whatever it was he was examining and, with effort, fixes a smile on his face. "I haven't been your teacher in, what, twelve years? You've certainly surpassed me by now. So, call me Caleb. I insist."
Aristotle is looking through the eyes of Lancelot Purcell, and if Aris is not mistaken, those eyes mist slightly at Mr. Qualls's words. "Caleb, I made a few changes to your glyphs. For security, longevity, mostly." He walks as he talks, as he often does between classes and during Duelling & Fencing meetings. It seems little has changed. When he reaches Mr. Qualls's desk, he unfurls a large piece of parchment with an incredibly complex glyph drafted out. "Here, and here, you see? And...every ten years, it'll need to be recharged, but provided it gets the blood it needs...it's foolproof."
Mr. Qualls picks up a pair of thick plastic-frame glasses and slides them onto the bridge of his nose, examining the young Mr. Purcell's adjustments with a discerning eye. "I knew we brought on the right consultant," Mr. Qualls murmurs his approval, then tips his chin up to stare Aristotle — no, Mr. Purcell — in the eye. "No opinions on the blood component?"
"Plenty of opinions on the blood component, sir, but considering the circumstances..."
"Exactly, Lancelot, thank you."
Something fizzles up, burning, like a hundred sparklers lit in Aris's chest. There's something Lancelot wants to say, but he's afraid. Aris can feel it, that hot burning anxiety, worry, fear. "Why does it have to be you, sir?"
Mr. Qualls pulls his glasses back off and laughs, but the sound is mirthless, airy. Pain has darkened the skin beneath Mr. Qualls's eyes, cut deeper lines in his face than the ones that were there already. "They took my son from me, Lancelot. Only makes sense that the same blood that opened it locks it all away, again."
There is so much guilt and worry tied up in this memory that the feeling of wanting it gone is almost overpowering. Aris doesn’t want it, but perhaps neither does the man who gave it up? Maybe, though, it’s important that he remember.
HELP REX OUT: Aristotle
ORDER: Deeplurk, Wilgulch, Mothgarden, Thorntrail!
FAVORITE NPC?: Lancelot Purcell. Althea Greatheart. Bearigold.
Aris gets a cicada shell...
There is so much guilt and worry tied up in this memory that the feeling of wanting it gone is almost overpowering. Aris doesn’t want it, but perhaps neither does the man who gave it up? Maybe, though, it’s important that he remember.